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Play in Anganwadi Research

Developing a Free Play Product for Natural Skill Development.

This project is inspired by the desire to provide better support for children during the crucial early childhood development phase through free play. By recognizing the gaps in the current Early Childhood Care and Education (ECCE), National Education Policy (NEP), and National Curriculum Framework (NCF), we aim to create an intuitive, engaging, and fun resource that nurtures emotional intelligence, fosters creativity, and enriches cultural learning. By addressing these key areas, I aspire to design solutions that support the holistic development of children and provide a rich learning experience for those aged 3 to 5.

Team

Toy & Game Design 2023

User

3-5 year old, Aganwadi Children
 

Project Titles
Doodle Safari
,

Bloom Loops,

Nirman Blocks

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Secondary Research on Educational Frameworks

Our secondary research focused on understanding the frameworks established by the government, particularly the Early Childhood Care & Education (ECCE), National Education Policy (NEP), and National Curriculum Framework (NCF).

  • ECCE outlines five key areas of child development: socio-emotional, physical, creative & aesthetic, cognitive, and socio-cultural.

  • NCF builds on this by promoting holistic development through creativity, critical thinking, integration of Indian culture, multidisciplinary learning, experiential education, and fostering sustainability and environmental awareness.

Key Gaps Identified:

  • Inadequate teacher training hinders the effective implementation of these objectives, as interpretation and execution vary significantly among educators.

Opportunities:

  • Areas like problem-solving, exploration, and experimentation were identified as key opportunities for enhancing learning experiences.

Primary Research on Play-Based Learning

Our research explored children's play-based learning through two key methods: observational and participatory research.

  1. Observational Research:

    • Stages of Play: We noticed that children predominantly engaged in solitary play, with minimal associative or cooperative play.

    • Types of Play: Object play was preferred, while social play, including socio-dramatic, role play, fantasy play, and communicative play, was less common.

  2. Participatory Research:

    • Introducing toys and engaging in play activities led to notable shifts.

    • Stages of Play: There was a marked increase in associative and cooperative play.

    • Types of Play: Social play increased, with more varied play types emerging.

Key Gaps Identified:

  • Inadequate teacher training hinders the effective implementation of these objectives, as interpretation and execution vary significantly among educators.

Opportunities:

  • Areas like problem-solving, exploration, and experimentation were identified as key opportunities for enhancing learning experiences.

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Final Design Solution

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